I’m a game designer.
I like designs that foster surprise and discovery, and I like gameplay that edifies. I like pursuing imaginative, original ideas.
I’ve done programming and game design in development teams ranging between 2 and 45 members.
I specialize in single-player adventure games, prototyping unique systems, and cinematic details.
My perspective is informed by a pretty rich inventory of life experiences – I grew up running around in the forests of the American Pacific Northwest, lived in a commune during high school, and spent several years as a QMED working all over the world in the engine rooms of various seafaring vessels (my favorites were research ships). I have performed with Shakespeare troupes in public parks, excavated and jacketed a metoposaur clavicle on a paleontology dig in Arizona, participated in labor disputes on behalf of a teachers’ union, and shot documentary footage of civil rights violations in south Chicago. I have played in a steel drum band and I know how to screen print.
I love reading and nature!