Dane Wheaton

Propel

My roles: Design/development, programming.

Read the accompanying scientific paper here.

Propel, composed of the minigames Supernova, Jettison, and Horizon, is a gesture-based physical therapy game developed in contract with Illinois State University.

RESEARCH… AND DEVELOPMENT!

The game is also the subject of an accompanying peer-reviewed scientific research paper on the relationship between quality of movement, player engagement, and physical recovery. I was the sole programmer/developer on the project, working closely with Dr. Kristin Carlson and Kimberly Hobby, researchers in the field of technology design for movement interaction.

PROCESS

The game utilizes gesture detection libraries for the Kinect 2. It was exciting to see how the system’s gesture detection confidence improved as more gesture data accumulated, even while this aspect added many interesting challenges to the testing process.

I also enjoyed working with Kristin and Kim, because their perspectives were informed by their experience in academia and with physical therapy patients. I learned a great deal from them.

They were equally excited to learn about game design, and had a knack for applying principles such as color theory, reward systems, and player feedback to their movement-based gameplay objectives. Plus, I was very happy to collaborate on a scientific research paper.

You can read the research paper here.

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